Virtual worlds
became very popular in a last couple years. They can be used for different
purposes. To my opinion the most useful one is to use them in education. For example,
Stephanie Simon in her article “Avatar II: The Hospital” talks about “online simulation
designed to help nurses make quick, sure decisions in emergencies”. The positive
side of it is that nurses can practice in a virtual world, so they will make no
mistakes during emergency in a real world. This particular program doesn’t
contain only preprogrammed code, it is also controlled by instructors, so they
can “throw a wrench into the system” at any time. Which is also good because
you never know what can happened in next minute in real life.
The other main
purpose of virtual worlds is just to play in it as it is a game. You can build
houses, you can have a car, you can talk to the other players. All attributes
of a real life, but you have them on the screen of your laptop. I don’t think
it is very useful. I would say this kind of games moving us away from real
social life. Dave Itzkoff described this situation in his article “I’ve been in
that club, just not in a real life”. He descried his experience going to the
club online: “Despite knowing that its real-life inspiration exists right
outside my door, I have spent the last few months making such visits to the
Virtual Lower East Side”. Also, he is
saying that he met a girl and she said: “You’ve experienced it as if it were
real life, because in fact, it is real”. Personally, I don’t agree. Nothing can
substitute life conversation.
My opinion virtual
worlds should be used for educational purposes only. It gives positive experience
in certain fields: military, aviation, medicine, emergency situations, business
training. All the other uses is just a waste of time.
Hi Evgeniya!
ReplyDeleteI agree with you that the best place for a virtual world is the classroom. The technology allows students to have an inside look at several professions and how they work. These virtual worlds can be a great indicator for students especially when they're trying to figure out their college plans.
I also think that virtual worlds, if used correctly, could be a great tool for businesses to see how new ideas and strategies could benefit them. Any use for virtual worlds beyond school and business seems a bit excessive to me. But I'm sure there's many great uses for them that I haven't thought of.